Build strange.Make it useful.
ThinkHale is a software design studio by Cody Hale and Kevin Stangle, building games, intelligent tools, and digital products with enough personality to leave a fingerprint.


Independent software.
Built with intent.
Design, development, games, AI tools, and whatever interesting problem earns the next prototype.
History,
rewritten.
Aetheria Rising is the studio's current flagship: a mobile-first historical 4X strategy game built around kingdoms, heroes, alliances, progression, world systems, events, and the long arc of empire.
A persistent world built for one more turn.
React, Firebase, and Capacitor power a system of kingdom growth, hero progression, social play, events, chat, and world simulation designed for mobile from the first pixel.


Five ideas.
No house style.
Each project gets its own visual language and product logic. The common thread is the studio's obsession with useful systems, playful interfaces, and software that feels authored rather than assembled.
Sideleaf
An AI-assisted meeting notebook with preparation, editable ink, semantic marking, offline recovery, exports, live transcription, and a growing native Apple ecosystem.

Co-Pack
A factory simulation with a shared engine for production lines, workers, clients, economy, progression, events, and time.

ScorchedEarth
An AI-powered comeback generator packaged for web, iOS, and Android, because sometimes the correct product requirement is simply "make it devastatingly funny."

A focused post-generation and queueing tool that turns rough ideas into publishable content without turning the creative process into a second job.

Useful is the floor. Memorable is the target.
ThinkHale moves between games, productivity, AI, simulation, and experimental interfaces. That range is intentional. We prototype quickly, keep the parts that earn their place, and push until the product develops a character of its own.