ThinkHale
ThinkHale / Software Design Studio

Build strange.Make it useful.

ThinkHale is a software design studio by Cody Hale and Kevin Stangle, building games, intelligent tools, and digital products with enough personality to leave a fingerprint.

Aetheria Rising city gameplay
Aetheria Rising heroes gameplay
ThinkHale logo
ThinkHale

Independent software.
Built with intent.

Design, development, games, AI tools, and whatever interesting problem earns the next prototype.

Current focus

History,
rewritten.

Aetheria Rising is the studio's current flagship: a mobile-first historical 4X strategy game built around kingdoms, heroes, alliances, progression, world systems, events, and the long arc of empire.

TH / 001 / FLAGSHIP

A persistent world built for one more turn.

React, Firebase, and Capacitor power a system of kingdom growth, hero progression, social play, events, chat, and world simulation designed for mobile from the first pixel.

Aetheria Rising city gameplay
Aetheria Rising heroes gameplay
Historical 4XActive development
ThinkHale philosophy

Useful is the floor. Memorable is the target.

ThinkHale moves between games, productivity, AI, simulation, and experimental interfaces. That range is intentional. We prototype quickly, keep the parts that earn their place, and push until the product develops a character of its own.

05Featured projects
02Studio founders
∞Things still to build
01Flagship right now